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  1. Pathematics: Routing for Autonomous Agents
  2. Movement in Games
  3. Realistic Environments
  4. Human-Like Navigation
  5. Functional Decomposition
  6. AI : The Big Picture
  7. Interfaces
    1. Current Paradigm
    2. Suggested Approach
    3. Specification
  8. Implementation
    1. Terrain Model
    2. Motion Control
    3. Planning
  9. Solution
    1. Autonomous Agent Navigation
    2. Heuristic Process
    3. Reward Percolation
  10. Discussion
    1. Advantage
    2. Disadvantages
  11. Conclusion
  12. References


1 Pathematics: Routing for Autonomous Agents

2 Movement in Games

3 Realistic Environments

4 Human-Like Navigation

5 Functional Decomposition

6 AI : The Big Picture

7 Interfaces

8 Implementation

9 Solution

10 Discussion

11 Conclusion

12 References




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